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How are Texture Packer coordinates created?

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One would expect that 257,76 is the minimum point,and to get the maximum point you add 164 and 112, but it's not! I mean it's weird,some sprites seem to have that type of coord writing,some not! And I did test on sprites that are not rotated, and I always get different results.


Can someone tell me exactly how to actually get the minimum/maximum points?

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Never heard of this program, but "sourceColorRect" looked like a Google'able string - and gave:


Which told me that i should add "cocos2d" to the search - and got:


Looks to be of help - hope it is.


edit: yep, seems to cover it all.

Edited by tanzanite7

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