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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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kish_dev

I wanted to enter into this vast mobile game development world but unaware

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Hi Maybe this questioned has been raised many times but I couldn't find my answer. I wanted to enter into this vast mobile game development world but unaware of what language or sdk to use. Can someone please suggest me where to start or using Free SDK for starting. I have C# programming background and currently working as Backend Web Developer, I have been using Eclispe for past one week but read about SDK which seems like easy to build but hard to learn and also expensive. It would great if some expert can shade some lights.

 

Thanks
 

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Thanks for the info guys, I have a plan to build one game which needs to support  Androids first and iOS later. I have started looking into the Eclipse for android but just wondering if i am heading in the right direction. Once i am happy with the build which is gonna take good amount of my time prob 3-4 mnths to know how it works and make work.

After that i wanted to support it for iOS as well. Or should i try using some SDK(not pro version ) which is free? Thanks for you time again guys.

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The problem with wanting to do a game for both android and iOS is that those systems are very different.

You will need to have some kind of strategy from the start on how to do that, or you might find yourself having to rewrite it from scratch for the new platform.

Doing this by yourself is a big undertaking, it is easier for you to use something already available.

With the free version of Unity you can write your game in C# and publish to iOS, android and windows phone, I think it would be perfect for you.

Thanks :)

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Sounds great, I have planned to start using Unity Free version. Will there any difficulties or limitation during development phase using free version?

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I've not used it myself but if you've got a background in c# and want to build for android and IOS you could try Xamarin.  I would imagine though you need to be strong with software design and architecture when working with it to get any value out of the cross platform support.  And I would imagine that you have to do extensive device specific coding with it.

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Here's a great tutorial you should check out any time you want info on getting started in mobile games:

 

http://bit.ly/1c4NfgB

 

^ Dunno why my comment's getting so many downvotes. This is yet another of the endless posts on gamedev every single day asking the same question that has been asked here. It's not even a good question.

 

"But I wanna know what the guys on gamedev think!" Well here, I looked it up on gamedev for you. 

 

http://www.gamedev.net/index.php?s=91066940eef8fce03e6859dbf8065824&app=googlecse#gsc.tab=0&gsc.q='where to start mobile games'

 

Seriously, to everyone reading this, the next time you want to know where to start with anything, be it programming, cooking or mud wrestling, just look it up

Edited by Shaquil
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One thing I'd avoid at all costs is writing your game directly in Java or Obj-C. While those are the "official" ways to program on Android and iOS, doing so will lock your code to one platform, and you don't want that. (Which is awesomely ironic for Java when you think about it. tongue.png)

 

The easiest way would be to use a readily made cross-platform game engine. Since you mentioned having experience in C#, you might be interested in Unity 3D. While I'm personally not a fan of writing games that depend on an proprietary engine I don't have the source code for, doing so will spare you the entire gory engine programming and get you to the meat of the game a lot faster, and Unity is more than good enough for Unity. (It's actually packed with features that 99% of the indies don't even have the means to use.)

 

If you have simple graphical needs and would like to get your hands dirty, you might also opt to write the game in portable C++ and use Java/Obj-C only to wrap the platform's API. It's a lot harder but it's very rewarding when you see the end of it. smile.png I really wish both Apple and Google made C++ a 1st class language like Microsoft, but I guess that helping developers to port their games to the competition is against their best interests.

 

Then there are middle grounds like MonoGame or OGRE for mobiles. Basically you have the graphic rendering library but not an entire game engine. I dunno how good or stable those libraries are though, I haven't tried them.

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