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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Tutorial Doctor

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27 posts in this topic

Luckless. Before, you bought the software one time fee. With the subscription thing, you end up paying way more over time. It's residual income for them, not just a way to prevent pirating.

And at any time, they can up the fee, just like that stunt Netflix tried to pull. It's like cable.

Unfortunately a lot of big companies want to do the subscription thing. So you end up (if you are like me) looking for decent alternatives. I say, here in America at least, we pay too much for convenience. Photoshop has that "must have feature." One press of a button and presto! I just don't want the world of open sourced software to be crushed by the "money men."

Your internet provider can choose to jack up the price anytime they choose. Maybe you should instead share your local network with your neighbour, get them to do the same with someone further down, and so on and so forth, and then you will never have to worry about your ISP jacking up the price...

 

I have a full CC subscription, and I love it. Loads of cool toys to play with and learn for a very small fraction of the price compared to if I had been required to buy them full retail up front.

 

They are priced such that you really only save any money if you were in the habit of skipping major updates, which would put you behind in the learning curve and make migrating to future updates that much harder. Now the tools I'm using change slowly over the course of months, with new options and features being added in when they're ready to ship, not in a year or so when the next big boxed version is ready to be released for another $600 up front.

 

And so what if they suddenly jack the price up. If they do that then I stop subscribing and go looking for other software. They don't hold a gun to my head and force me to renew a contract for a price that I'm not happy with.

 

 

Good software isn't easy to make, so why should I expect to pay nothing or next to nothing for it? I don't expect to work for nothing when people come into my office looking for the services my business offers, so why should I expect that of other people?

Edited by Luckless
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Right. It's a good thing there is "other software" to be found. I don't need the software to be free, because I don't mind paying for good software. Prices have to be reasonable though, and I am not rich (no $6,000 on maya). $400 for Reason 4.0 is a steal, and that is not per month.

I work I retail, so I have a good idea of "fair price."
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