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Norman Barrows

common default control mappings for fps/rpg's

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What are some common default control mappings for fps/rpg?

 

its time to decide on the default control mappings for Caveman:

 

http://www.gamedev.net/blog/1730/entry-2258672-caveman-v30-general-desciption/

 

its a rpg/person sim with 1st person and 3rd person views.

 

So i'm planning on WASD and mouse, obviously, but beyond that, i'm finding few conventions for control assignments.

 

here are the basic controls in the game with the current default assignments  (originally heavily influenced by Oblivion):

 

W: move forward
S: move backward
A: move left
D: move right
Mouse: look around
L click: draw weapon/attack
R click: block
Space: select object (interact with object/person, or pickup dropped item)
Ctrl: sneak on/off
E: jump
L shift: run
Q: automove on/off
F: draw/sheath weapon
TAB: next bandmember
L arrow: raft left
R arrow: raft right
Esc: pause/in-game menu
F1: help
F2: view stats
F3: view skills
F4: view inventory
F5: view model
F6: view map
F7: view local map
F8: save game
1: realtime
2: fasttime
3: 1 screen/min
4: 1 screen/hr
R: toggle view
PrntScrn: screen dump
Caps lock: walk/run
+: chasecam zoom in
-: chasecam zoom out
Mouse wheel: chasecam zoom
G: grass on/off
L shift: sprint
C: climb mode on/off
 
in online searches i've seen spacebar used for jump and "E" used for interact with object
 
also:
I for inventory
m for world map
c for "crouch" or "stealth mode" or "sneak mode"
 
i haven't figured out what to do about a "favorites" menu, weapon hotkeys etc. 
 
the in-game menu is a full screen with 8 sections of menu picks on it:
select weapons etc,  view stats etc, save options, return to game, quit game, game options, etc.
it more or less combines the menu picks found in both an in-game menu and a rpg "journal" (IE like both the tab and esc menus in Skyrim).
 
so are there any default control assignments that are becoming more conmon these days?
 
another consideration is how often one uses the control. in a jump and shoot, spacebar makes sense for jump (or shoot? <g>). in Caveman, you jump about as much as you do in real life - no contrived acrobatic challenge level maps here. In Caveman you can interact with just about everything. So you use the "select" or "interact" control even more than the "attack" button!
 
 

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I can only speak from the gamer's perspective, so I hope this will be helpful.

 

Regardless of the amount of jumping, I'd rather have jump on Space and interact in E, for 2 reasons:

 

1) Space being jump is in sooo many games that it's basically embedded into gamer's subconscious, and changing that will just throw everyone off balance

2) E is basically under the finger and more... preferred for that usage (again, vast amount of other games have influenced this).

 

Other than the control assignment you wrote, on the keyboard... there isn't actually any. Reason for that I believe is the button location - you have WASD buttons, standardized in almost every 3D game for movement, under your ring, middle and index finger, easily accessible Q, E, R, F, V, C, X and Y with those same fingers, pretty big Space button under thumb, and two bigger buttons - L Shift and L Ctrl - under little finger.

 

Sure, you can move that setup to the, for example, RDFG for movement but that will only confuse everyone.

 

Before (iirc about 10 years ago), common movement setup was arrow buttons (and now in the games which don't require many buttons) because arrows... well... symbolize movement. However, there aren't any other buttons set up near them so hand has to jump on the alphanumeric part of the keyboard for other buttons. Only button that's conveniently placed is the R Ctrl for little finger.

 

However, there is one other setup that I have on my mind... I don't know how the left handed people use PC, but probably having left-handed setup based on numeric part of keyboard (8456 for movement, 0 for jump, 7 for interact, 9 for autorun etc.) would be at least appreciated.

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Just a personal opinion. Can't the camera be made to follow the player like in classic settings in gta where you don't need a mouse as it automatically changes itself.
Z - sprint
Lctrl - attack
E - run
W - walk forward (i prefer the arrow keys for movement)

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Just a personal opinion. Can't the camera be made to follow the player like in classic settings in gta where you don't need a mouse as it automatically changes itself.
Z - sprint
Lctrl - attack
E - run
W - walk forward (i prefer the arrow keys for movement)

classic gtas are top down not first or third person so you dont need to look around. With no look around in first person you have doom where everything is the same level which would be just bizarre nowadays.

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Plz for the love of god make it customiseable! Then deafault setup is not as important (of course it should still make sense). 

If keys are not customisable in a game, i will problably not play the game (and many gamers are like this).

 

The weapon shortcuts for fallout 3 (maybe similar in oblivion?) was not very smooth and seemed to be taken straight from the console version.

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Just a personal opinion. Can't the camera be made to follow the player like in classic settings in gta where you don't need a mouse as it automatically changes itself.
Z - sprint
Lctrl - attack
E - run
W - walk forward (i prefer the arrow keys for movement)

classic gtas are top down not first or third person so you dont need to look around. With no look around in first person you have doom where everything is the same level which would be just bizarre nowadays.

it's not top down (if it was, i wouldn't play it). In the options menu, there is standard and classic. If you choose standard, you have to use the mouse to view things but if it's classic, the view changes and you don't need a mouse.

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Just a personal opinion. Can't the camera be made to follow the player like in classic settings in gta where you don't need a mouse as it automatically changes itself.
Z - sprint
Lctrl - attack
E - run
W - walk forward (i prefer the arrow keys for movement)

classic gtas are top down not first or third person so you dont need to look around. With no look around in first person you have doom where everything is the same level which would be just bizarre nowadays.

it's not top down (if it was, i wouldn't play it). In the options menu, there is standard and classic. If you choose standard, you have to use the mouse to view things but if it's classic, the view changes and you don't need a mouse.

 

Oh you are talking about a classic setting. I thought you meant the settings of classic GTA. I still dont understand how that works. How could you possible aim?? Is that tied to keys or something??

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Just a personal opinion. Can't the camera be made to follow the player like in classic settings in gta where you don't need a mouse as it automatically changes itself.
Z - sprint
Lctrl - attack
E - run
W - walk forward (i prefer the arrow keys for movement)

classic gtas are top down not first or third person so you dont need to look around. With no look around in first person you have doom where everything is the same level which would be just bizarre nowadays.

it's not top down (if it was, i wouldn't play it). In the options menu, there is standard and classic. If you choose standard, you have to use the mouse to view things but if it's classic, the view changes and you don't need a mouse.
Oh you are talking about a classic setting. I thought you meant the settings of classic GTA. I still dont understand how that works. How could you possible aim?? Is that tied to keys or something??
I am disappointed by any game that doesn't have that.
You aim by pressing the aiming key. You turn left, the view goes left, you turn right, it goes right, you turn around, it turns to your last view.
I wonder why all games don't have it. It is sooo slow and uncomfortable using the mouse just to see a view or when aiming.

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I must be missing something or you are giving a bad explanation but that sounds terrible. And way slower than just moving a mouse to look. So you cant turn and walk at the same time?? Or pressing A is turn left which means no strafe?? Unless what you are talking about is basically twin sticks but with keys?? That might make sense.

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I must be missing something or you are giving a bad explanation but that sounds terrible. And way slower than just moving a mouse to look. So you cant turn and walk at the same time?? Or pressing A is turn left which means no strafe?? Unless what you are talking about is basically twin sticks but with keys?? That might make sense.

what are you talking about?
Think about real life. When you turn left, you don't need someone to turn something around for you to see the left view. The view is based on the player's movement. In gta standard view, if you turned around in a circle, you needed to move the mouse as you turned but in classic view, the view is based on the player's view. Whatever direction you are facing is where the camera will be facing whether you are running or not, it follows you like in real life and you can run in a real circular movement unlike in standard view where you have to move the mouse when running to make a real circular movement.
No need for the mouse.
I don't like console games, only pc and mobile.

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