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Threading problem writing to an AudioQueue buffer from a different class?

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Working with AudioQueue is a nice blend of c++ and Objective C with the issues that follows from mixing C++ classes with Objective C classes.


For example: you can not readily access the Objective C 'self' inside a C++ class.  You have to do one of two things as far as I have managed to think of:


1. declare and init a 'Self' = self in the global C++ scope.

2. Pass 'self' as user data to the AudioQueue structure and cast it to the appropriate type.


Sorry about the digression.  My problem is of a different kind.  I have the following AudioQueue callback:

void aqOutputBufferCallback(void *userData, AudioQueueRef aqRef, AudioQueueBufferRef aqBuffer) {
    char unsigned *buffer = aqBuffer->mAudioData;

    STAAudioStreamer *self = (__bridge STAAudioStreamer *)userData;

    if (self->isPaused) {
        int unsigned bufferSizeInSamples = self->bufferSizeInSamples * 2;
        for (int i = 0; i < bufferSizeInSamples; i++) {
            buffer[(i << 1) + 0] = (char unsigned)0x80;
            buffer[(i << 1) + 1] = (char unsigned)0x00;
    else {
        [self->audioFile getBytes:aqBuffer sampleCount:self->bufferSizeInSamples];

//        int unsigned bufferSizeInSamples = self->bufferSizeInSamples * 4;
//        for (int i = 0; i < bufferSizeInSamples; i++) {
//            buffer[i] = (char unsigned)(rand() % 0x100);
//        }
    aqBuffer->mAudioDataByteSize = self->bufferSizeInSamples * 4;

    AudioQueueEnqueueBuffer(aqRef, aqBuffer, 0, NULL);

And I have the following method in a different class:

- (void)getBytes:(void *)buffer sampleCount:(long unsigned)count {
    char unsigned *uCharBuffer = (char unsigned *)buffer;

    long unsigned index = 0;
    for (long unsigned i = 0; i < count; i++) {
        index = i << 2;  //index = i * 4;
        uCharBuffer[index + 0] = 0x80;
        uCharBuffer[index + 1] = (char unsigned)(rand() % 0x100);
        uCharBuffer[index + 2] = 0x80;
        uCharBuffer[index + 3] = (char unsigned)(rand() % 0x100);

It should fill the AudioQueue buffer with 'white noise', but it fails miserably with the following exception: 


'Thread 1: EXC_BAD_ACCESS (code=EXC_I386_GPFLT)'


Guessing 'GPFLT' means 'General Protection FauLT'


There is no stack trace, but if I remove the loop in the 'getBytes:sampleCount:' method, there is no crash.


I have considered that I might be writing outside of the buffer or even at a random address, but to me the code seems completely legit.  A similar code that I have commented out inside the callback is working just fine too, so it leaves me to wonder if I am having a thread issue access violation.


Does anyone have a hint what I can do to solve this problem, I am right about my hunch?  I am a real noob when it comes to programming with threads, and I don't want to build my wave file reader class into the audio stream class...



Oh, after running this thing several times, I suddenly got a crash with a log message:

'Loud(36531,0x7fff75b3f310) malloc: *** error for object 0x6000000dd960: Heap corruption detected, free list canary is damaged

*** set a breakpoint in malloc_error_break to debug'


Maybe I am writing random memory after all?

Edited by aregee

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Ah...  Time to go to bed for me, lol...  It was indeed a garbage pointer I sent into the class...  I sent the AudioQueueBufferRef 'aqBuffer' instead of what I should have sent, 'buffer'.  It is now working.  Sorry for the premature post.  I will rename the variable to 'aqBufferRef' now so I don't make the same mistake again...

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