I am making an app that plays wav files. The way it works is to make an AudioQueue that requests data from a thread that is not the main thread. The audio queue callback calls a method in a class that handles opening and getting data from a wav file. The method to fill the buffer is always called from the AudioQueue thread, while the method that opens a new wav file, can be called both from the main thread and the AudioQueue thread. When I say thread, I probably mean run loop.
The problem is when I in the GUI of the app select another song to play. Usually, everything goes well, but sometimes it triggers some of my error checking code because the AudioQueue thread manages to sneak in a read from the NSInputStream in the middle of reading and parsing the wav file header.
I have solved the problem by wrapping the method run on the AudioQueue thread in a block like this:
dispatch_sync(dispatch_get_main_queue(), ^{
//Force anything within here to be run synchronously on the main thread
});
When I do this, I can't reproduce my problem any more, but I lose the scrubbing effect I got from dragging the song position slider. I also feel that is a bit overkill for what I really need too.
When I try to wrap both methods in a @synchronized block like this:
@synchronized(iStream) {
//Trying to synchronise access to iStream
}
It makes no difference. Probably because I don't change the actual variable itself.
My question is: How would I go about making sure that access to iStream is blocked from the AudioQueue thread while I am opening a new file from the main thread?
EDIT: I also noticed another problem with using the dispatch_sync, that when I quit the application, it goes into a spinning beach ball for a while before it quits. Not sure if the app was terminated, or actually quits normally.