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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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musafir2007

got an interview with EA

5 posts in this topic

Hi,

I have got a phone interview with EA in couple days. For this job

http://careersearch.ea.com/ca/burnaby/software-development/jobid4940612-software-engineer-i-ui-actionscript-ea-sports-fifa-jobs

 

My issue is that I have 2 years experience in Software testing and some development. But I have never worked on Games.. I did a openGL project in school but that's it.

I really want to this job and have always dreamed about working at EA.

Can someone give me any hints by looking at the description what I should concentrate on to prepare? thanks!

Edited by musafir2007
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Start learning Flash and ActionScript ASAP and making some game menus, interfaces or simple gameplay!

 

Look at some EA Sports games, and try and remake their user-interfaces in Flash yourself (graphics don't matter, just functionality)

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thanks Hodgman! I will take your advice and look into making that.

 

I would also appreciate if someone could elaborate on

• Integrate art content into the front end game engine.

• Develop tools, features and pipelines for the front end logic and screens.

 

how does one develop tools, pipelines for front end logic and screens. What does this mean? thank

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Personally, I wouldn't focus too much on the exact job description (although if you've done no Flash at all, then it might be worth throwing yourself into it quickly). I would mainly focus on refreshing your knowledge of algorithms and data structures.

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