• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Tispe

Running game Server as a system Service

7 posts in this topic

Hi

 

I have a simple server/relay which runs on a Virtual Private Server that I rent for 10$/mo. Sometimes the system may restart abruptly and I have to RDP to the system, and log in in order to start my server application.

 

So I figured that I should rather create a Service, which will run without me having to log in after a system restart.

I am using this tutorial: http://www.codeproject.com/Articles/499465/Simple-Windows-Service-in-Cplusplus

 

Is this an good idea? Any things to keep in mind?

 

 

 

Also, would setting the priority to RealTime work/benefit for a system Service?

SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
1

Share this post


Link to post
Share on other sites

I have a simple server/relay which runs on a Virtual Private Server that I rent for 10$/mo. Sometimes the system may restart abruptly and I have to RDP to the system, and log in in order to start my server application.

 

In Windows, you can place links to executables into the "Startup" folder, and they'll automatically run when Windows starts. (Start -> All Programs -> Startup. For me, this goes to: C:\Users\JaminGrey\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup\ )

 

Alternatively, you can add it to the Startup list of programs, and they'll also run themselves once Windows starts. (Type 'msconfig' into the start menu's search box or the 'Run' box).

 

jb71.png

 

I've added my own programs to this list before, with no problem (you can almost see one just barely at the bottom, halfway cut off: "MinecraftLauncherServer.exe". Useful for, um, productivity purposes. laugh.png

 

I don't know the benefit of services over normal programs, but if your only goal is "Run automatically when windows starts", then there is more than one option for that.

Edited by Servant of the Lord
1

Share this post


Link to post
Share on other sites

One thing to mention: do not, under any circumstances, run your service as a system user. Create a special user account with its own limited rights just for running your service. Anything else is a security liability.

 


In Windows, you can place links to executables into the "Startup" folder, and they'll automatically run when Windows starts.

 

 

The "Startup" programs only starts when a user logs in. If the VPS reboots in the middle of the night then Windows will not be logged in. It just sits and wait for me to RDP and log in, only then will the server run.

 

The tutorial does not explain how a Service can be run on a user account. I thought Services ran outside any account domains. I thought Services started before you log in to any particular account. Can you clearify if I am mistaken?

0

Share this post


Link to post
Share on other sites

You can specify the account used to run a service by setting the service properties at installation time or after installation. If you go to the service manager (run services.msc), right-click on any of the services, and go to the "login" tab, you can view (and change) the account used to run a given service. Do not go changing the logins for other services than your own, if you want to spare yourself from agony.

 

As ApochPiQ said, it is very dangerous to run your own services with the system account. Since it can access anything on the system, any security-related bug in your software could cause a total system compromise (AKA "ownage"). A best practice is to set up a service account and give it limited rights to do just what it needs to do.

 

Some services, such as drivers' application interfaces, do require system access in order to be able to talk to low-level components.

1

Share this post


Link to post
Share on other sites

Oh, I get it. Thanks.

 

I guess if I am using UDP I need to depend it on another service also?

0

Share this post


Link to post
Share on other sites

UDP is a part of the internet protocol stack; you don't have to explicitly declare dependency on it, unless you write a kernel level service that could potentially be loaded before the network stack. You don't want to go to kernel level for a game server :)

Edited by Nik02
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0