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HydraliskD

Virtual Currency platforms

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[background=#000000]Hi guys! Need some help for my indie-project. We wanna implement virtual currency in our game, so could you tell me any platforms for VC issuing? And your experience with it?[/background] Edited by HydraliskD
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We want to implement some system which will give ability to input real cash in game and convert it in game-currency (gold or smth like that) and buy staff with it. Maybe you could recommend "ready" desicions? Thank you a lot!
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Ok, thanks. But maybe it is possible to realize it by own efforts? Did you ever faced similar task? How much time and money we will waste?
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Little elaboration - input of the real cash is just first part. Player must have ability to buy items in game-SHOPs and from another player, also players should be able to transfer money among each other. So we want to build advanced Virtual Economy system) Edited by HydraliskD
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I came here just to praise Frob and Ravyne answers. Fantastic answers.

 

Ok, thanks. But maybe it is possible to realize it by own efforts? Did you ever faced similar task? How much time and money we will waste?

 

It depends entirely on your project, there's no way of knowing that. You'll need to design what kind of "internal currency" your game will have, and implement an external real-cash payment system by your own (Well, you can always ask for advice, but the more specific, the better).

 

Little elaboration - input of the real cash is just first part. Player must have ability to buy items in game-SHOPs and from another player, also players should be able to transfer money among each other. So we want to build advanced Virtual Economy system)

 

There's no "already made" solution to that. And, it's still not clear what you want.

It seems that you want to implement a "Trade System" where you can buy items from NPCs and from other players, but the internal currency that Frob mentioned is not specified. The players shall buy items from the NPCs and other players with in-game currency/money or real-life money or both? Whatever the case is, you'll have to implement a bridge from Paypal and the game's internal currency depending on your implementation of the game (No one better than you to say how much time you're going to take to deal with this).

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So, guys. We still have no particular result). I unequivocally reject the idea develop this by ourselves, because it really would be nothing more than time and money wasting. I see only one simple way - implement ready system. Guys, who can just advice agregating platform for money input-output and circulation inside the game?

Thanks for your answers!
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No one is aware of any pre-built solutions for this though; unless someone chimes in with a suggestion none of us have heard of yet the options are to develop your own or not to do it at all.

Betable (linked above) provide a drop-in system for real money gambling, but not a shop or trading. Standard payment providers can help you get money in (and possibly out) of the game, but again don't provide the other features. You could implement some flavour of BitCoins as a virtual currency, but yet again this doesn't provide the other features.
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What do you guys think?

 

I think I would DIY in cooperation with a trusted major payment processor. 

 
Their company address: Hong Kong. Started in August 2013  (8 months ago) ago by another business, geexlab.net
 
So I look up the geexlab business details. It appears to be a nacent Russian tech startup, mostly in the business of creating businesses in other countries and also moving money around.

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2Hodgman

Its a little bit difficult to understand their services from site, what specifically they offer to you?

Thanks Edited by HydraliskD
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Ok, guys. Do you have somethink interesting for me about this stuff? I am deep in coding and endless meetings... I think time is running faster and faster... my brain gonna burn. But I still thinking about e-money and dont stop to shake a tree to find explanatory answer)
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I'm not sure if it would meet your needs or not, but you could possibly look at CasualKit, which was just announced in the forums.  Again, I'm not sure if it would help you to manage an in-game store, but it sounds like it may at least handle the currency part -- perhaps you could investigate further or ask in that announcement topic. smile.png

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2jbadams

Thanks. But how I understood from their answer they cannot help me in my own in-game currency issuing(
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Hey all, I work for GameSparks (important to point that out so forgive me if this is self-promotional) ... GameSparks is a middleware platform that integrates with many of the main payment systems (including stores) and provides a full virtual currency management solution for a game.  Its all pretty easy to set up.  You can see more on www.gamesparks.com or you can register for free here: https://portal.gamesparks.net

 

There is documentation explaining how to manage currencies in the support area.

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