Virtual Currency platforms
Thanks for your answers!
http://www.crytek.com/news/crytek-announces-its-cryengine-as-a-service-program-for-990-usd-per-month
http://www.joystiq.com/2014/03/19/unreal-engine-4-available-for-all-in-new-subscription-model/
Betable (linked above) provide a drop-in system for real money gambling, but not a shop or trading. Standard payment providers can help you get money in (and possibly out) of the game, but again don't provide the other features. You could implement some flavour of BitCoins as a virtual currency, but yet again this doesn't provide the other features.
I'd be interested in virtual-currency middleware too. Having an in-game economy for player progression, and/or for microtransaction support is such a popular choice in games these days... So it's quite amazing that no one is selling middleware to solve this problem easily and quickly...
I'm working on a game that requires a virtual currency now... if I can't find a product to solve it for me, maybe I'll have to make my own and also package it up as a middleware product
This start-up company just got in contact with me to try and offer their services for managing a virtual currency: http://ismachine.net/
What do you guys think?
What do you guys think?
I think I would DIY in cooperation with a trusted major payment processor.
Their company address: Hong Kong. Started in August 2013 (8 months ago) ago by another business, geexlab.net
So I look up the geexlab business details. It appears to be a nacent Russian tech startup, mostly in the business of creating businesses in other countries and also moving money around.
Its a little bit difficult to understand their services from site, what specifically they offer to you?
Thanks
I'm not sure if it would meet your needs or not, but you could possibly look at CasualKit, which was just announced in the forums. Again, I'm not sure if it would help you to manage an in-game store, but it sounds like it may at least handle the currency part -- perhaps you could investigate further or ask in that announcement topic.