• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Rendered World

ActionRPG Indie Project - Dungeons of Daggerhelm

2 posts in this topic

Hello everyone!


My friends and I are a part of Rendered World, a fledgling indie game company. We are creating our first game in Java called Dungeons of Daggerhelm. It is an ARPG similar to Diablo and Realm of the Mad God except with loads of interesting twists of our own. If you have ever played either of these games, you'll have a basic idea of what DoD is all about: 4 unique playable classes (Paladin, Battle-Mage, Sorcerer, Ranger), lootable armors and weapons, dozens of enemies, bosses with unique and challenging abilities, multiple randomized maps with environment themes (snow, mountains, caves, Hell, heaven-like area), a leveling system to keep track of your character progress, and lastly, 4 player cooperative play. More content will be added along the lines of this, such as more classes, more enemies, in-depth environments and more dynamic bosses.


Currently, the game is pre-prototype stage. We currently have several important elements of the game already in place:

-mob animation logic

-player animations with cross-class animation logic

-player sprites for the Ranger, Paladin and Sorcerer

-particle spawners for explosions, collisions, blood and magic

-high definition spawn area sprites (grass, brick, mossy brick, wooden floor, which were recently updated)


Planned elements to be added to the game in the future include:

-enemy AI and sprites

-map portals

-randomized maps


-main menu options


These will be a part of an active prototype.



If you want to follow Dungeons of Daggerhelm's progress, you can check our game profile out here on IndieDB. That is where all of the latest news, images, screen shots and videos will appear.


We are always interested in hearing constructive comments from our viewers as to what features the community would like to see in our game. The basic framework of our game is how we want it to be; however, we take all suggestions very seriously and we make sure to have plenty of interaction with the community of gamers interested in our game. Any suggestions for the direction of DoD is greatly appreciated.


Again, we're in very early stages of development and things are highly likely to change in appearance and operation. The community will have a large influence on those changes. We realize that there is not much to go on as far as visible content, but hopefully within the next few months we will be able to introduce interactive media to help you see where we're trying to go with DoD.


Thank you for reading this far and we hope to hear from you soon!


The Rendered World Team


Share this post

Link to post
Share on other sites



We're busy churning out important updates! Here are some we've been working on lately:


- Non-random persistent first map area

- Text box for NPC interaction and lore

- Animated blood

- Killable enemies


Future updates:


- Player health logic

- Neutral NPC named Holly who will (eventually) sell potions!

- First boss of the game

- NPC text-based dialogue

- Lootable chests with starter gear for Ranger!


Also! Also! We will be selectively distributing our developed game prototype of Dungeons of Daggerhelm on or before February 25th! Please send us a message to find out how you can join in on private testing!


Share this post

Link to post
Share on other sites

You might wanna add some pictures right in your post, otherwise most people won't even bother reading it :)


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0