35Gb for audio, are you kidding me?

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70 comments, last by cr88192 10 years, 1 month ago

So, i was browsing the net yesterday when i found this news. I dunno why(i don't anticipate the game or know anything about it) but this outraged the programmer in me. For those who don't know, that's the issue.

Over on the Xbox One, the installation is only about 20GB. So, why the disparity in size — is it the high-res textures? A lack of optimization? No, it’s all thanks to roughly 35GB of uncompressed audio.

...

The game’s minimum CPU requirement is a 2.4GHz Intel Core 2 Duo, and that simply isn’t enough horsepower to run the game and decompress audio at the same time

Right... And i am king arthur prince of camelot...

Seriously tho, this doesn't make any sense. First of all, audio never been a bottleneck in any game i've ever played since 1995 and the invention of sound cards. Also, why 99% of the peoples have to pay this massive price for the ones who don't have a decent cpu? (Again, how is the sound the bottleneck, and not graphics, humm?) Think about it, 35gb of uncompressed audio equal roughly 3gb of compressed audio, that's 32gb less on your drive right there. Then, there the fact that the audio files contain ALL languages, you can't just chose to install the english ones or the french ones, and that's another thing that drive me nut.

Most peoples that leaved comments said that with today's price of hard drive memory, that's nothing, but they are missing the point, the point is that it could be 1-2gb instead of 35gb, and that this space is a total waste that could be used for other things.

The compagny that made this game show a total disrespect of their consumers, and i hope this thrend will not get adopted by others company as well.

What do you think?

EDIT: crap, i meant to post in the lounge... sorry about that

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Yes, if that's the reason its asinine. Decoding a few ogg or mp3 files isn't going to be that big a burden on the CPU. And even if it were, there's no reason it couldn't be done during loading.

A much more likely reason, methinks, is that the Xbox One has co-processors which can stream and route data without CPU intervention, and also has co-processors to decompress popular compressed formats including, for sure, JPEG and LZW, and probably mp3 as well. My guess would be that the Xbox One version of the software takes advantage of this to stream compressed audio directly to the mixer, decompressing it at the same time, and that they didn't take the time to really change how this works to be more suitable for the PC -- it sounds like the did the minimum work of creating a kind of shim to do the streaming, and that the PC, of course, doesn't have hardware to decompress it. That would mean they couldn't decompress the audio during loading screens, because its too built into the game, and I suppose if they would be decompressing a lot of audio streams, and their min-spec processor represented significantly-higher potential install base by keeping it just that much lower, then you could make a business case for such a decision -- but it really is just laziness that they didn't consider PC audio from the ground up to begin with.

throw table_exception("(? ???)? ? ???");

Wait... Streaming 35Gb of audio from a regular HDD is supposed to be faster than decompressing it on the fly on the CPU!?

It's like I'm not living in the same world as those guys.

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A much more likely reason, methinks, is that the Xbox One has co-processors which can stream and route data without CPU intervention, and also has co-processors to decompress popular compressed formats including, for sure, JPEG and LZW, and probably mp3 as well.

IGN - Respawn Explains Titanfall's 48GB PC Install


Speaking to Eurogamer, lead engineer Richard Baker explained that the data takes up so much more space on PC as it's designed to work with lower end machines. In contrast, the Xbox One version of the game is roughly 17GB as there's audio decode built into the hardware.


"So... it's almost all audio... On a higher PC it wouldn't be an issue. On a medium or moderate PC, it wouldn't be an issue, it's that on a two-core [machine] with where our min spec is, we couldn't dedicate those resources to audio," he concluded.

So the install is huge to make the minimum specs so low, or so they say.

"I can't believe I'm defending logic to a turing machine." - Kent Woolworth [Other Space]

I bought the PC disc (DVD) version because Dell had a giftcard deal... I had no idea, but I'll post pictures when it comes in next week, that's like 11 DVDs.

-Mark the Artist

Digital Art and Technical Design
Developer Journal

I bought the PC disc (DVD) version because Dell had a giftcard deal... I had no idea, but I'll post pictures when it comes in next week, that's like 11 DVDs.

Ironically, it does sound like it is compressed on the install disc. So think of the install as an optimization, saving the CPU effort during game play.

"I can't believe I'm defending logic to a turing machine." - Kent Woolworth [Other Space]

It's a brute force lazy way of making the game playable on the largest number of machines couple with playing audio at a fidelity that is just downright stupid.

That said, the game is a collection of WTF design decisions.

The campaign mode is insanely stupid... the story gets in the way ( literally ) of the game, drowning out audio queues with confusing audio commentary. Most mindnumbingly though, it's the complete lack of a matchmaker. My first match in campaign mode was me at Level 1, and 4 other Level 1 - 5 players, against 6 players all over level 20.

So, we start down a man, with no weapon upgrades against a team composed entirely of experienced vets. This pretty much poisoned my opinion of the game from this point on.

I bought the PC disc (DVD) version because Dell had a giftcard deal... I had no idea, but I'll post pictures when it comes in next week, that's like 11 DVDs.

Ironically, it does sound like it is compressed on the install disc. So think of the install as an optimization, saving the CPU effort during game play.

This.

Really all they needed was an install option "I have a modern PC, dont install uncompressed audio" check box and problem solved. This reeks of a last minute "oh shit" hack job.

EDIT: Oh, and wrong forum.

It's interesting. I know our game's (Angry Birds Go!) load times at boot are because of sound decompression. I think it's nice that they've considered lower spec PCs, but these days dual-core PCs are rare amongst gamers. If anyone was serious about gaming I'd imagine they'd have upgraded to at least quad a long time ago.

Plus lets face it; if someone is playing on a dual-core processor, chances are their PC is old and the storage space isn't fantastic. It's a bizarre solution, but admirable nonetheless :)

BSc Computer Games Programming (De Montfort University) Graduate

Worked on Angry Birds Go! at Exient Ltd

Co-founder of Stormburst Studios

Most of the gamer kiddies will be playing this with the ear-buds that came with their iPod, so I see no reason to use high quality audio in the first place.

My HD is about 400 gb, why would I want 1/8 of it to be filled with one game?

Stay gold, Pony Boy.

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