In CG, you can set the cull mode render state in an fx like so
pass p0
{
CullFaceEnable = bool(true);
CullMode = int(Back);
VertexShader = compile glslv myvs( __model, __modelViewProjection, __deltaTime, edge );
PixelShader = compile glslf myps(decalSampler);
}
However the CullMode render state is only support for OpenGL and not DirectX.
http://http.developer.nvidia.com/Cg/CullMode.html
Is there some render state I can use to set the Culling mode when rendering in DirectX in a CG shader? Thanks!