• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Devlyn

C++ or C# For Game engine with OpenGL and SlimDX

5 posts in this topic

Hi All

 

I am new to the forum and grateful to be here.  Been considering for a awhile now to get started on my gaming engine I have always wanted to do.  So decided to take action today.  Been doing some planning but what I wanted to find out is; which will be the best language to use for my situation?

 

I want to develop a game engine, A first person shooter.  Would like to again experience as how a game engine works.  I know C++, C#, and have little experience in OpenGL, and SlimDX.  I prefer programming in C#.  

 

I would like to make a game engine useful for others to use if they choose so, and I plan on using existing libraries to help speed the development of the game engine, like OpenGL, and SlimDX.

 

But I am kinda stuck on which language to use?  When I was developing with OpenGL, it was in C++, and when I was learning SlimDX it was in C#.  Is it possible to use OpenGL with C#? (I know of OpenTK, but I found limitations when I last used it).  Another possibility I am thinking of; can one develop a game engine with using more than one language? Its that possible, and if so, is it recommended.

 

Enjoy

Devlyn

0

Share this post


Link to post
Share on other sites

I think C# is a fine choice, especially for learning how a game engine works. OpenTK is a great library to use to get started.  It has openGL/AL/CL bindings + all the utility, input, math classes you can shake a stick at.  My game engine uses an OpenGL 4.3 context just fine with OpenTK and I haven't run into any limitations, aside from my own capability.

 

I've integrated Lua into my C# game engine and if you're looking at other languages, There's the iron languages (IronPython, IronScheme, etc) which integrate really nicely into C# since they're all managed languages using the same runtime.  

 

Cheers, 

 

Bob

2

Share this post


Link to post
Share on other sites

Thanks all, your insights was must helpful.  I think I am gonna stick with C#.

1

Share this post


Link to post
Share on other sites

C# is an awesome language.  By using it (over C++) you:

* Reduce development time by perhaps a factor of 2

* Decrease performance by perhaps a factor of 2 (more like 0.02 to 10.0)

* Get easy XBox portability

 

I would choose C++ if the two are close in your mind, but otherwise I would choose whatever you are most comfortable with, because the #1 challenge you face is not performance, but your ability to complete a project.

1

Share this post


Link to post
Share on other sites

That is very true, the task would be to complete it first.  But I guess the main aim for me at this stage is too learn and discover how these things work.

1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0