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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Sareefbadmaash

Game Maker for beginners Ebook released

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Have you ever wondered how these games are created? Do you love playing games and also want to create your own cool games? If your answer is yes then this book is for you.

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Game Maker for Beginners provides step by step tutorials for Game Maker to create wonderful games. In this journey you will learn about different type of games, how game works, basic GML(Game Maker Language) and particles etc. You will be creating four games throughout this book. In the end you will be creating a top down plane dogfight game.

 

Learning Game development is a very huge task, but with the blend of Game Maker and simple approach we can learn the basics easily. The games created in this book are created by Game maker 8. You can also use 7 or 8.1 to create them. So you don’t have to worry about having an older version of Game Maker. But using Pro version is recommended.

 

 

You will find:

* Step by step Tutorials

* Full of screenshots

* Focus on beginners

* Simple and under stable language

* Basics of GML

* Topic on various aspects of Game development

 

Total pages: 140

 

Contents

 

Chapter 1: Games ------------------------------------------------------------------------ 1

 

Chapter 2: Understanding Your Tool---------------------------------------------------- 5

 

Chapter 3: Creating Your First Game------------------------------------------ 15

 

Chapter 4: Creating Your Second Game---------------------------------------- 33

 

Chapter 5: Learn Game Maker Language--------------------------------- 46

 

Chapter 6: Creating a Platformer game-------------------------------------------- 59

 

Chapter 7: Creating a Top-Down Plane Dogfight Game-------------------------------- 86

 

Chapter 8: Creating a Top-Down Plane Dogfight Game: Journey continues------------ 103

 

Chapter 9: Playing With Particles----------------------------------------------------------- 118

 

Chapter 10: Finalizing Your Game------------------------------------------------------ 128

 

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Frequently Asked Questions:

 

This book is a step by step guide to teach you Game Maker. It does not assume whether you have any previous experience of Game Maker or any other programming language. In the book, Author tried to be simple and use of technical language is minimal. This book is a simple and clean way to make games and impress people. It takes you from the very basic level and presents detailed tutorials to make you understand. After reading this book you will be able to create your dream games. Here is frequently asked questions:

 

Q) Is this book worth 5$?

A) It depends upon the readers. From my point of view it is worth. From a person’s point of view who is willing to learn Game Maker will find this book useful and worth.

 

Q) Does it teach 3D?

A) No, this book is focused on complete beginners and I tried to be simpler so that you can take your first step in game development.

 

Q) Will I become an expert after reading this book?

A) No, no one ever become expert just by reading any book but by trying again and again. This book can become the base of your skills.

 

Q) Can I make money with my games?

A) Of course, but this book don’t have any topic on that. You can try other books like Game Maker book and Making Money with Html5 Game Development.

 

Q) There are other books on Game Maker too then why I should buy yours?

A) Yeah, This book completely focuses on beginners. Just explore your options and buy the best guide that suits you.

 

You can buy it from http://www.unluckystudio.com/gamemakerforbeginnersbook

 

 

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