• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
rb7_brady

Not sure where to start. Fire Emblem type game.

4 posts in this topic

Hey guys, i've been wanting to make a game for a while now, but the hardest part is the initial step. I really would like to make a relatively simple 2d fire emblem-like strategy rpg game. I am pretty knowledgeable in Java and C# among other languages but would prefer to use those if i can. I have no idea what my first step would be though. I would eventually like to release it somehow on steam greenlight or xbox live. But seeing that XNA is no longer being developed i dont think i should go down that road. What are some of the standards for start up indie developers? Any guidance would be greatly appreciated.

0

Share this post


Link to post
Share on other sites

You've asked what is probably THE most asked question on gamdev. One place to start is by searching here on gamdev for "where do I start." In the upper right-hand corner of the page you're looking at is a search box. Type in "where do i start" and click.

 

Though you mention that you're knowledgeable in a couple languages, a more important consideration is: Have you programmed a game?

 

If "where do I start?" is the most asked question, the most popular response is: "Make a game," usually with suggestions about keeping it simple - tic-tac-toe, pong, etc.

1

Share this post


Link to post
Share on other sites

Indeed, to save some searching of the forums:

 

In increasing order:

 

* Guess the number style games. (learn about programming basics)

* Tic-tac-toe and Reversi and Connect Four style games. (learn about AI and simple logic)

* Text based dungeon explorer (learn about data management and world processing)

 

Eventually you will move on to graphical games:

 

* Pong clone. (learn about the game loop for animated games, simple graphics, audio, AI, game flow and game states, simple physics with collision detection and response, and much more. Beginners are frequently surprised at just how complex this game can become.)

* Breakout clone. (follow up to pong, teaches about levels and level data, additional physics and collision code, also allows for powerups, visual effects, and so on.)

* Tetris clone. (falling blocks often aren't what they seem. Teach about moving objects on maps in addition to the items above.)

* Platformer, such as Donkey Kong clone or very simple Mario clone. (all of the above, only more.)

 

Don't worry about XNA being "dead".  XNA is a wrapper for DX9. It is just as dead as DX9, which means it is not going anywhere and will be viable for a decade or more. This can be a VERY GOOD thing. Choosing DX11 compels you to work around a high-throughput model designed for major high-performance games. Using a simple stable platform can be better than a more complex moving target.

1

Share this post


Link to post
Share on other sites

You've asked what is probably THE most asked question on gamdev. One place to start is by searching here on gamdev for "where do I start." In the upper right-hand corner of the page you're looking at is a search box. Type in "where do i start" and click.

 

Though you mention that you're knowledgeable in a couple languages, a more important consideration is: Have you programmed a game?

 

If "where do I start?" is the most asked question, the most popular response is: "Make a game," usually with suggestions about keeping it simple - tic-tac-toe, pong, etc.

Yeah sorry i should have been clearer. I know how to make games. I've made a couple in the past; however i've never used an engine or tools allow you to use the engine. I guess what i want to know is what are the best options to maximize portability. I've thought about unity but the sense from the community i get is that its not that great. I'm kind of leaning more toward creating a java application using Slick2d but idk how easy that is to port to the internet.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0