Sign in to follow this  
phil67rpg

opengl game

Recommended Posts

Lactose    11446

If "worked on" means "did not complete", I suggest completing a version of Asteroids and Tic Tac Toe.

If "worked on" means "completed", I would a simple 2D platformer.

Share this post


Link to post
Share on other sites
BeerNutts    4400

one more question, where would I find a tutorial on using sprite sheets?

Your using opengl, and you're asking about a sprite sheet?

 

Why wouldn't you use a 2d graphics API?  SFML, or the like?  You're going to just increase the complexity if you use opengl.

Share this post


Link to post
Share on other sites
phil67rpg    443

hey beer you really like sfml LOL I am using a texturing code from videotutorialsrock web site. I have used this code before to make pong and breakout. its a little old but it still works for me. I have decided to make a galaga meets asteroids type of game. basically rocks come from the top of the screen and you shoot them with a space ship that moves left and right on the bottom of the screen, wish me good luck.

Share this post


Link to post
Share on other sites
jbadams    25677

I just need a small amount of advice.

My advice for you: ask actual specific questions if you want advice. As this topic stands, there's not really anything useful anyone can say without first asking for more information.


What specifically did you want advice on? Have you started your game yet? If not, why?


Another piece of advice: if this "texturing code" you've been working with is the same mess you've been using for some of your previous projects, I would honestly suggest you abandon it and start from scratch, either with OpenGL or (preferably) using a simplified API like SDL or SFML. The way you seem to hack new functionality into this code and the way you've asked questions about it in the past seem to suggest that you don't REALLY understand it properly (and the fact that "texturing code" isn't really the correct term for what you're doing would seem to support that), and if that's true then continuing to use it just because you had some small successes with previous projects it is really just holding you back from real learning.

Start from scratch -- without basing your code off some sample you found -- and you might actually learn those basics you seem to have been struggling with for so very long now.


Hope that helps! :)

Share this post


Link to post
Share on other sites
JTippetts    12950

phil67rpg, I'm curious. You've been asking these same basic level questions for more than 10 years now, receiving advice that has apparently been of no help whatsoever to you each time. What, exactly, do you expect to be different this time around?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this