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Saif Punk

Is Python any good for...?

10 posts in this topic

Hey there,

First of all, i'm sorry if it's wrong forum
since i couldn't find General Dicussion forum(maybe GameDev don't have)
and again i'm sorry.

I would like to know is Python good for
game scripting? let's say » i've a 3D game engine which is C++ programming and Python scripting.

Is it any good? I know lots of people says Lua is better with C++ but i would like to give python a try.

My questions is whats wrong with python?
I know Python is bad at calculating but i can use C++ when i need calculation.(Correct me if i'm wrong.)

Python vs Lua « which one faster?

Is Python good scripting language?

Why will someone choose Python scripting?

Good stuff about Python scripting?

Thank you.

SaiF PUNK
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Hey there,

First of all, i'm sorry if it's wrong forum
since i couldn't find General Dicussion forum(maybe GameDev don't have)
and again i'm sorry.

I would like to know is Python good for
game scripting? let's say » i've a 3D game engine which is C++ programming and Python scripting.

Is it any good? I know lots of people says Lua is better with C++ but i would like to give python a try.

My questions is whats wrong with python?
I know Python is bad at calculating but i can use C++ when i need calculation.(Correct me if i'm wrong.)

Python vs Lua « which one faster?

Is Python good scripting language?

Why will someone choose Python scripting?

Good stuff about Python scripting?

Thank you.

SaiF PUNK

 

I don't have much experience with Lua but I have a lot of experience with python and I love it. Having said that, I would not consider using python as a scripting language that I would call from within C++. For that, I think Lua is a better fit or even javascript. I would, however, consider calling C++ from python and I think that would be a great fit.

 

I would not say that python is particularly slow for computation (for an interpreted language) and there are plenty of easy ways to accelerate it (although they all involve delegating the computation to C in one way or another).

 

-Josh

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Thank you guys.

 

one question, how will this fit a game engine.

 

Programming language: C++

Scripting language: C++

Graphic API: DirectX

Physics Library: Not sure.

 

Thank you.

SaiF PUNK

Edited by SaiF PUNK
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Scripting language: C++

 

C++ is not a scripting language, at least last time i checked :)

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Well, C++11 is scripting language and programming language.

Epic games have C++ scripting language in Unreal Engine 4.
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The terms scripting language and programming languages really only differ in how the languages are being used -- all scripting languages are programming languages, and any programming language could potentially be used as a scripting language.  So yes, you can use C++ (11 or otherwise) as a scripting language, and there are at least a couple of cases in which it has been done.

 

 

That being said, C++ is not typically used as a scripting language, and without modification it lacks a couple of the features commonly looked for in a scripting language.

 

 

Use whatever meets the needs of your project and works best for you.  My instinct would be that C++ probably isn't the best choice as a scripting language (I would prefer Lua, or if you want something more similar to C++ perhaps AngelScript), but if you feel differently you absolutely can proceed, and it may well work out best for you.

 

 

Hope that helps! smile.png

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Thank you jbadams.

One last question.

Is it possible to have a game engine without scripting language and add scripting language later on?

and is it possible to change scripting language from xxx to xxx?

I think it's possible but i need someone to confirm this.

Thanks
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Thank you jbadams.

One last question.

Is it possible to have a game engine without scripting language and add scripting language later on?

and is it possible to change scripting language from xxx to xxx?

I think it's possible but i need someone to confirm this.

Thanks

 

I'd say it would be possible to expose all functionality of the engine to a scripting language after the engine has been finished as that's simply a matter of writing the required interfacing code.

 

The problem would be that you would need a way to insert script execution to the main loop of the engine. Or you would have to move the main loop to the scripting language.

 

This could however pose a security risk. Normally the engine has the scripts running in a sandbox-like environment so scripts cannot harm the end-user or crash the entire application when a single script crashes. I do not know how good various scripting languages are at calling code in a sandbox-like environment. If they are not good at it, you have a huge security risk.

 

So it is possible depending on your definition of 'adding a scripting language to an engine without a scripting language', this is possible.

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