• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

NEC

How can I play Mp3 Files under DirectSound

6 posts in this topic

I want to write a Mp3 Mixer for Partys. But my Mixer runs with Wav files, and I want to convert the Mp3 part of the File und play it with the DirectsoundBuffer. Do you knew how i can make this
0

Share this post


Link to post
Share on other sites
Not exactly. I see a lot of mp3 player around, and even games take advantage of that(Age of Kings)
I recall seeing a post somewhere in the newsgroup on how to do that, but sorry I didn''t take down the link. Try posting at msnews.microsoft.com in the DirectX newsgroup too

If you want a quick and dirty way you can try using DirectMedia''s DirectShow''s components.
0

Share this post


Link to post
Share on other sites
The trick with MP3''s is that the owners of the copyright have made the format available for everyone to use, as long as they provide any MP3 products for free. If you were to use MP3 in a game you''re selling you have to make the MP3 files available for anyone to download for free. Games like Slave Zero and others have done this in order to use MP3''s.

Or at least thats how I understand it.
0

Share this post


Link to post
Share on other sites
Could you explain what you mean by mixer? I think, perhaps, that what you would call a mixer and I would call a mixer are two different things.
0

Share this post


Link to post
Share on other sites
Atavist, you''re not exactly right there.
The mp3 codec is owned by Fraunhofer Institute in Germany. That means you may not distribute decoders or encoders based on that codec without actually licensing it from the copyright owner. Therefore if you want to use mp3 decoding in a commercial product, you have to license it.


___________________________
Markus 'RaVeN' Hastreiter
www.ravenaudio.de
0

Share this post


Link to post
Share on other sites
If you''re looking for a good MP3 mixer program, BPM-Studio would be the best choice. There''s a version available, that comes for free

Try: www.bpmstudio.com
0

Share this post


Link to post
Share on other sites