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Geometry culling methods

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I would like some advise from you guys about geometry culling. I''m trying to decide which method i should learn. BSP,Octrees,Quadtrees etc. Which one do you guys think is the best and easiest to learn for a newbie on this subject. I would also greatly appreciate recomendations to good articles on the subject. Thanks PS: I think that Geometry culling is the right word but i''m not sure, so if you have no idea what the hell i rambling about let me now

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The best one to use depends largely on the type of environment that it is to be used on.

Quad-trees work very well for large flat outdoor areas, whilst Octrees work well for large mountainous outdoor areas, space/underwater sims, etc. BSP trees are good for indoor scenes.

What''s easier is all up to the coder, but personally I found coding a Quadtree much easier than an Octree or BSP tree.

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Guest Anonymous Poster
Take a look at this site: http://cone3d.gz.ee/
There''s an octree tutorial.

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