I see very little point of using the 'int32_t' compared to 'signed int'. The project irrLicht actually shows one valid example for it in .\irrTypes.h:
#if defined(_MSC_VER) || ((__BORLANDC__ >= 0x530) && !defined(__STRICT_ANSI__))
typedef unsigned __int64 u64;
#elif __GNUC__
#if __WORDSIZE == 64
typedef unsigned long int u64;
#else
__extension__ typedef unsigned long long u64;
#endif
#else
typedef unsigned long long u64;
#endif
MSDN writes little about the 'fixed size' data types it supports, such as __int32:
"The types __int8, __int16, and __int32 are synonyms for the ANSI types that have the same size, and are useful for writing portable code that behaves identically across multiple platforms" -- Great, it's "ANSI principle", I suppose.
I guess my point is; why does MSVC declare the data types prefixed with "__" a fixed size, yet \most\ other compilers determine the globally used "int"(etc.) as a fixed size? Is there any scenario that I should dread about a non-fixed size integer?
Edit: I am aware that 'int' on a x86 build is 32 bits, yet should be 64 bits on a x64 build.