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Peyman Tahghighi

OpenGL Problem loading texture O

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I'm new in openGLES and i'm working on a project "Rally2D".

i want to load a texture but i don't know how to read from a file. i write a method that read the pixels but it is a red black area with nothing in it,so any idea how to read a texture from a file with this method?

this is my code:

GLuint Texture2D::CreateTexture2D()
GLuint textureObj;
int  width = 256;
int height = 256;

auto pixels = unique_ptr<GLubyte []>(new GLubyte[width * height * 4]);
if (pixels == nullptr)
cout << "Could not allocate the memory for the pixels, error in Texture2D" << endl;
return 0;

int checkSize = 64;
for (int j = 0; j < height; ++j)
for (int i = 0; i < width; ++i)
GLubyte rColor = 0;
GLubyte bColor = 0;

if ((i / checkSize) % 2 == 0)
rColor = 255 * ((j / checkSize) % 2);
bColor = 255 * (1 - ((j / checkSize) % 2));
bColor = 255 * ((j / checkSize) % 2);
rColor = 255 * (1 - ((j / checkSize) % 2));

pixels[(j * height + i) * 3] = rColor;
pixels[(j * height + i) * 3 + 1] = 0;
pixels[(j * height + i) * 3 + 2] = bColor;

// Generate a texture object
glGenTextures(1, &textureObj);
// Bind to the 2D texture object
glBindTexture(GL_TEXTURE_2D, textureObj);
// Set the mipmap level 0
0,//Mip Map Level
GL_RGB,//Internal format
0.0f,//Border of texture, ignored in OpenGL ES and should be 0. it was kept for compatibility with the desktop OpenGL interface
GL_RGB,//the format of the incoming texture data. Note that in OpenGL ES the format and internalFormat arguments must have the same value. 
GL_UNSIGNED_BYTE,//Type of data

// Set the filtering mode


return textureObj;


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hdxpete    512

maybe not the cause of your issue however border is an int not a float.


void glTexImage2D( GLenum target,
GLint level,
GLint internalFormat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const GLvoid * data);

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