Advertisement Jump to content
Sign in to follow this  
phil67rpg

c# game

This topic is 1771 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

well before start coding for opengl I would like to do a simple game using c# and possibly gdi+, do you have any suggestions for me.

Share this post


Link to post
Share on other sites
Advertisement

Yea, don't use gdi. I started directly in opengl and it turned out just fine. Most people however would recommend something simpler like sdl or something. Nothing wrong with starting with c# either, it just won't be hardware accelerated and double buffered(although there a workaround for that), in other words, it's good for 2d games. Some even start with console programming. I guess it's up to you to decide what's best. Working with gdi in general is just a pain to be frank and i wouldn't recommend it especially if you're just starting out. Unity could be a good option too, from what i've heard, never tried it so i cant say a lot on it.

Edited by Vortez

Share this post


Link to post
Share on other sites

well spiro you SUCK I hate this board, I am going to go else where for answers , go ahead and bann me I give up!!!!!!!!!!!!!!

Share this post


Link to post
Share on other sites

well spiro you SUCK I hate this board, I am going to go else where for answers , go ahead and bann me I give up!!!!!!!!!!!!!!

 

Farewell, phil67rpg. We hardly knew ye... (Spiro doesn't suck.)

Share this post


Link to post
Share on other sites
Secretly, I wondered if phil67rpg was the greatest troll ever to descend on the gamedev.net forums... Probably up there with Pirate_Lord and the crazy timestep crusader. But then again, many of his threads gave opportunity for positive reputation for those who tried to help... Edited by fastcall22

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!