Advertisement Jump to content
Sign in to follow this  
N01

Nowhere-01, a surreal third-person survival horror inspired by Silent Hill

This topic is 1715 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, gamedev community! I'd like to present you with the project i've been working for quite a while.

It's called Nowhere 01 and it is a third person survival horror game, set in a surreal world which gradually shifts into darkness and nightmare.

 

n1_first_presentation_medium.png

 

The game is majorly inspired by early Silent Hill titles(and a lot of other things, you don't wanna me to get started on). However, it doesn't suffer from many classical survival horror problems. It has free third-person camera, no auto-aim or clumsy controls. But it compensates it with the fact that there's no cross-hair and you need to compensate for recoil. Enemies are not easy to defeat, you'll need to search through darkest corners of Nowhere to find ammo and supplies, to find hints about what happened lately and what is awaiting you, to find your way out.

 

The game currently is in development by a single person. I am responsible for both programming and art. Nowhere 01 uses custom engine, written in C++ with use of OpenGL and PhysX. The game will be available for Windows and very likely to be ported for Linux.

 

[sharedmedia=gallery:albums:762]

 

30859.png

 

For more information and screenshots, you can visit indiedb page or game's official web-site. You can also follow me on twitter, facebook or google+ to get updates about the project and like or share it to show your support!

 

Any  feedback and questions are welcome!

Share this post


Link to post
Share on other sites
Advertisement

A few more screenshots, showing how later locations from the game look:

 

med_gallery_214055_762_23011.png

 

med_gallery_214055_762_630971.png

 

med_gallery_214055_762_1287532.png

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!