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Testing for my small Online RPG

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I just recently got my game Mirage Online up in open beta for testing. I''m really looking to build a strong small community of people who hang out/chat/play, all that good stuff. All you can do in the game really is explore, attack each other, level up, distribute points, get new items, etc. Only NPC''s and Shops are left to add before the game is fully ready to play. If you''d like to check it out head over to Mirage Online - http://www.geocities.com/mirageus2001/ Or if the geocities host doesn''t work, join #mirageonline on irc.newnet.net and type !getgame. Hope to see some interesting people! I''de like to hear comments about the game here to if you''d like. ^_^ - torquel

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Just try again, sometimes ti does that when a player tries to connect at the same time. And if it still doesn''t work after a couple of tries then you probably have a firewall up blocking port 4000.

- torquel

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Thanks a mil, just got done reducing data sent by a lot. The original way I was doing it was everytime someone left a map they get sent the next map over.. and it sends the entire 2.9k map every time. What I did was added a revision variable to the maps and when someone edits them in real time online and sends it, it just increments that number. Then when a player comes on it checks its version on their harddrive and if it doesn''t match it sends it only once. Its proved to be very effective I''m taken a couple of days vacation from the game, so the servers gunna stay up the entire time. No down time for new additions or anything. Thanks for playing again. I really appreciate it.

- torquel

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