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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Game graphics needed, will pay

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I am looking for someone who is competent at making graphics for an old school role playing game.

Principally I am looking for someone who can make wall tile graphics. A wall 'set' has eleven different files which the engine uses to construct a 'render' of the player's location. I have included three files from a test set that I am working with on the link below.

The game is a fantasy game and the wall sets required are:
1) A rough hewn wall, similar to a rough cave.
2) A 'normal' wall which would be similar to the dungeon walls I have put up as samples in style.
3) A 'well made' wall like for example within a castle.
4) A 'finely made' wall like for example within a manor.
5) An outdoor wall with moss on it like for example an old cottage.
6) An outdoor wall, smaller in size, like for example a dry stone wall around a field.

The eleven walls in each set are split into a number of different levels which represent the distance away from the camera and so get smaller for the more distant levels. An example wall set will be provided which can be used as a template or guide to make the new sets match. The output format will be gif and there must be transparency built in to the image file itself (see the provided files).




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Rent a coder and gamedev are not really swarmed with artists wink.png

Take a look here, thought you might spend more than 85$, but the potential quality could be really high.


Good luck.


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