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omega_001

Quake 3 models

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Anyone know of any articles regarding the file format of Quake 3 models and how to load them and their textures correctly? Preferrably written in C not Delphi. Thanks

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Sure - Lonerunner has some nice Q3A model loading code - the link should be on the NeHe front page. No articles but from your other post I''m kind of assuming you just want some C code you can take and use out of the box as it were.

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