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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ralph Trickey

Is the Unreal Engine suitable for porting a 2D game to mobile?

3 posts in this topic

Apologies if this is the wrong group for this question.

 

The subject says it all. Graphics performance isn't critical. I plan to use programming and not the editor for most of the graphics.

 

I'm comfortable with both C++, C# and GPU basics so that isn't an issue.

 

I'd rather use a 3D engine for performance on mobile, allowing quicker scrolling, resizing, etc. Let me know if I'm missing something, but I'm assuming that the mobile GPUs and libraries are not optimized for bit by bit manipulation like GDI+.

 

Am I missing anything? Are there tools out there that will target PC/iPad/Android using C++?

 

Unreal Pros

Source code available.

They have an Asset store. It's sparse, but I suspect it will grow quickly.

 

Unreal Cons

They are just switching models into more of a mass market instead of a boutique business.

I haven't looked into the GUI layer that Unreal has to see how it handles resizable screens, etc. yet.

 

Unity Pros

Cheaper total cost.

Bigger asset store.

More developers using it.

 

Unity Cons

I have been looking into using a Unity Graphics layer with a C++ layer for the game logic. Transitioning between the layers is through a C interface will be awkward. Debugging could be more challenging because of this. Performance could be slower because of this.

More expensive up front cost.

Mono is several versions back GC could be slow.

 
 
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"I have been looking into using a Unity Graphics layer with a C++ layer for the game logic. Transitioning between the layers is through a C interface will be awkward. Debugging could be more challenging because of this. Performance could be slower because of this."

 

Why would you want to do this? You are crippling the engine's functionality like that. If you start doing it, you will find it's not as straightforward either. And calls to a native code plugin can be slow on iOS.

 

Unity 2D system is really easy, I don't think Unreal has something embedded.

Edited by alkisbkn
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Unreal can do mobile game, it has a sample on the marketplace, a clone of flappy bird.

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Yes you can do 2D games with UE4.

 

As Alundra says there's at least one example - a Flappy Bird clone - for you to take a look at.

 

There's also a couple of different ways to create side-scrollers from the templates just by opening the launcher and creating new project, scroll down the list it gives and there's two entries for side scrollers.

One uses the Blueprint system the other C++.

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