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StealthPandemic

Will a 2D Game Engine complex to make?>

7 posts in this topic

Hi,

 

I was wondering if a 2D Game Engine will be hard to create? I was looking into to create graphics like these:

 

http://steamcommunity.com/sharedfiles/filedetails/?id=210952339

http://indiestatik.com/wp-content/uploads/2013/07/STF_future1.png

http://indiestatik.com/wp-content/uploads/2013/06/ble.jpg

 

My experience as I know Java, HTML5 (Which i also like to create Web-based game too), Python and a bit of C++ (Still learning).

 

Thank You.

 

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In what language and using what libraries do you want to program your engine?

 

First of all, don't look at graphics, or how it looks. For example, the second screenshot you linked is just a noisy background with a few sprites and some text on it. This doesn't depend on the engine, this depends on the art team.

 

Creating an engine is certainly possible. But graphics will only be a small part of your engine. Other parts will be physics, input, AI, and eventually networking. You will need a lot of experience to proram a reasonable engine. But I can assure you, 99% of all existing engines that can draw sprites, can handle the graphics of the screenshots you posted.

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I really don't suggest making a 2D game engine.

 

You will naturally accrue an "engine" of sorts after making a variety of games.

Unless, of course, you've already programmed games and are doing this to learn OpenGL. In that case:

 

Try looking through some other libraries (SFML, SDL, etc.) and see how they handle creating games. Don't copy them, but understand what someone using an engine wants. (This should be easy if you've already used a 2D Library). Then, try to implement these features. Be warned, making a 2D Engine takes a long time, and with the plethora of libraries available today, it's kind of pointless.

Edited by superman3275
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I really don't suggest making a 2D game engine.

You will naturally accrue an "engine" of sorts after making a variety of games.
Unless, of course, you've already programmed games and are doing this to learn OpenGL. In that case:

An article written 7 years ago, seriously? When you were posting, did you get confused between a 3d and 2d engine? If you were talking about a 3d engine then i would disagree less (disagree) but 2d engine, then i disagree as i've seen 1 year for that "long time".
How does one accrue any reasonable engine between a racing, puzzle and rpg game? If you said writing a game without a game without an engine but with libraries, then i get it considering you have to make the parts work together which will lead to an engine.
@stealthpandemic: make the engine if that's what you want and Aldacron gave really good tips.

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So, my friend, if you want to create a 2d engine, go ahead! But make it differently.

You deserve a +10. Edited by Nathan2222
Removed unnecessary quote contents -- please don't quote a large post just for a throw-away remark.
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