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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Indiegogo for Cocos2d-x 3.0 book

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Hi everyone,

I decided to start a campaign to fund the book for Cocos2d-x. I am promoting the campaign at Indiegogo. More information can be found at http://igg.me/at/BookCocos2d-x/x/6787396

The content of the book will be the following

1.Introduction to Cocos2d-x
* What is Cocos2d-x
* What is new on Cocos2d-x version 3.0

2.Getting Started with Cocos2d-x
* Installing Cocos2d-x
* Configuration for Mac OS X
* Configuration for iOS on Mac OS X    
* Configuration for Android on Mac OS X    
* Configuration for Microsoft Windows 7    
* Configuration for Android on Microsoft Windows 7

3.Tool and other stuff    
* Graphics Tools    
* Sprite sheets and Physics    
* Audio    
* Layout    
* Animation    
* Utilities    

4.Sprites and Effects    
* Sprites, Actions and Animations    
* More Animations – Skeletal Animatio
* Particle System    

5.Simple Game Loop    
* Scheduler and Timer Callback
* Touch Event
* Simple Collision Detection
6.Multiple Scenes and Multiple Layers    
* Menu, Game and Configuration Scene
* Background, Foreground and Controller Layer
7.Sound Effects and Music    
* Introduction to CocosDenshion    
* Adding Sound Effects and Music    
* Controlling Volume
8.Game Layout    
* Scrolling    
* Parallax Effect    
* Building the Game Layout
9.Physics Engines and Cocos2d-x    
* Introduction to Box2D    
* Introduction to Chipmunk    
* Merging Physics with Sprites    
* Moving a Physic Body    
* Collision Detection    

10.Saving Game Data    
* Using Configuration Files    
* Using SQLite3    

11.Mobile App Monetization    
* In App Purchase    
* Advertising with Google AdSense    
* Advertising with RevMob Mobile Ad Network
12.Social Network    
* Leaderboard and Achievements    
* Multiplayer Games
* UI Editor    
* Animation Editor    
* Data Cruncher    
* Scene Editor

I appreciate all the support from everyone to make this project become true.

More information can be found here http://dragonbackgames.wordpress.com/2014/03/17/book-for-cocos2d-x-from-a-to-z/

Thanks a lot for reading


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