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riley5678

Whats the best language for game development?

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I want to try making a game for windows phone/ios/android to see if its something i would like to do more of. however i have n ideas where to start. I know python3 and parts of c#. Would any of your recommend any different languages or any tutorials that would be useful. Thanks for any help in advance.

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Nope. Stick with C# and get unity. It's good for 2d/3d games, uses C# and supports all the platforms you listed.
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Nope. Stick with C# and get unity. It's good for 2d/3d games, uses C# and supports all the platforms you listed.

thanks do you know if there is any tutorials available?

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Nope. Stick with C# and get unity. It's good for 2d/3d games, uses C# and supports all the platforms you listed.

thanks do you know if there is any tutorials available?
Yes there are. A lot on google, youtube and on their site.
Sorry i can't provide any actual link.
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I will say it again. There's no perfect language: It's a personal opinion. This thread opens up a can of worms, and I'm going to message the mod so it can be locked.

I don't know what to say about this.
@bratie: thanks. I am a bit confused :/
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another option for you is monogame. it is based on the xna framework but open-source and enables you to export to android ios etc.

 

personally i find it a lot simpler than unity. but tbh unity is the way forward

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I will say it again. There's no perfect language: It's a personal opinion. This thread opens up a can of worms, and I'm going to message the mod so it can be locked.

I agree across the board. There is definitely no perfect language and is a matter of personal opinion. Hardcore programmers who favor one language over the other will recommend their language. The most common languages that I see recommended are C, C++, C#, Java, HTML5, and Python. Tools recommended are usually Unity or GameMaker. I'm primarily a C++ programmer, but I know how complex the language is so if you are familiar with a language then get good at that language before going to another language. 

 

Isn't Lua also recommended via LOVE? 

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In order to become successful game developer you have to master more than single programming language. For example, majority of AAA titles use C++ for their rendering engine, some scripting languages like Lua/Python for game logic/scripting AI behaviour - basically majority of high-level performance-independant tasks, and Java/C#/C++ for server side.

 

Regarding your question, I would say stick with C# and use Unity - it is extremely popular atm, tho a bit expensive once you want to publish your games on mobile platforms. Also you might be interested in CryEngine or UnrealEngine special offers for indie game developers - recently they became ridiculously cheap.

 

I personally use AS3 atm - it is similar to JavaScript, hence very simple, but thanks to some libraries, is highly performant on mobile devices and you can make desktop/mobile games with it just fine (2D ones). Additionally, I am learning Java - because our server is written on it.

Edited by GuardianX
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>.>

<.<

Engrish!

 

But seriously, you should just use whatever you're comfortable with, if you can write pseudo-code you should be able to pretty simply transfer the pseudo-code to whatever language you need it in or at least be able to write any language with a reference book. Certainly with the number of languages out there that have sprung up in the short amount of time some languages have come to prevalence it seems to me that learning any specific language as your primary is somewhat worthless as no doubt languages will continue to advance and becomes better/easier to program in. So it's far more important in my opinion to know the logic than it is to know the language.

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