• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0

Developing a site similar to redhotpawn

1 post in this topic

I want to develop a site similar to http://www.redhotpawn.com/


Have a full time job and need rapid development tools, please recommend some good ones:

webpage: webweaver etc?

SQL: template/engine to mod?

Forum: template/engine to mod?


What are the reliable servers to rent, note the chess games is turned based not real time, don't need so much bandwidth. 


Roughly what is the estimated cost if i get a freelancer to code the site: $3k, 5k, 10k?



Advance thanks. 






Share this post

Link to post
Share on other sites
What do you already know how to do? How big does it need to be?
http://socket.io/ could do the game server stuff in a browser, if you're good with the HTML and JavaScript.
Wordpress is a popular site management system; it can run on top of PHP and MySQL which are probably the most common hosted environments (the "LAMP" stack.)
Other options include Ruby-on-Rails on Heroku, or ASP.NET on Azure, if you have to stay on Windows.
If your site is small, you can run it on a shared hosting account, such as Dreamhost.
If/when your site grows bigger, you can move it to a VPS or a cloud instance of your choice; anything from interserver.net $6 VPS slice, to the Amazon Cloud.

A few things of note:
- That site looks like it's been around for a while, and has had a bit of effort put into it. You can't clone something like that in depth quickly, because the content will be missing.
- The speed by which this can be done varies based on how specific you are on how things will look or work. If there exists a plug-in that does "kind of the right thing," that'll be easy to set up; if you need to tweak the defaults, it will take a lot of time.
- The actual chess game playing / UI is a real application, and developing that is unlikely to have a ready-made Wordpress plug-in. You could perhaps start from some open source project.
- The cost of a contractor depends entirely on how much work you want them to do, and how good they are. "Off-shore" freelancers at $10/hour typically aren't very good, because if you're good, you can charge more.
- Setting up an empty shell for a site, with many features, is easy. Populating the site with interesting content, and getting users to show up, and building a community, is really hard work!
- I have tried each of the services I list above, except for the open source chess game, and found them to be a real thing, capable of delivering. There are many others; some of which are good; others of which aren't. Edited by hplus0603

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0