Hi guys
I have no problems drawing a fullscreen quad without setting a vertex buffer by just giving a vertex count and then handling the positions and UV coordinates in the vertex shader. However I was wondering if it may be possible to do the same on a geometry shader. I have a simple 2D control panel here where I will be drawing several small quads in certain areas so I was hoping I might be able to handle it all on the shader. Can this be done?
Thanks
JB