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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Zido_Z

What are some good books for ios development?

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I'm a programmer who usually uses C++, but I'm about to start doing iphone and android programming for some freelance gigs. I was wondering what are some good books to leaning objective-c and iphone development in general? I've read some articles on the differences between c and objective-c and find that there aren't too many, but I would love to have just a good informative book to reference. And I'll like to get savvy with the ios SDK. I played around with it, but I learn best through practical examples.

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To be honest there are no really good go to books for objective-C in the same way that there are standard books that everybody uses for other languages.

 

For example Java, C++, and Javascript all have a book in the Effective series (Effective C++, Effective Javascript etc..) which most proffesional programmers in these languages will swear by and have been written by well known experts in the field.  However the Effective Objective C book is very poorly researched and written and is full of bugs, errata and misinformation (just check the errata section on the books github page).

 

The other thing to remember is that every year at WWDC Apple will update the language and compiler with new features (ARC, Blocks, GCD, No more synthesizing, no need to forward declare methods, boxed literals are just a few of the features I can think of that have been changed in the last 3 to 4 years) this means any book you buy will get outdate pretty quickly.

 

If you want to learn to write an iOS app then just pick up the latest "Beggining IOS <insert OS number here> Programming".  Then when you want to get a bit deaper with Objective C you should watch all the language presentations from at least the past 3 years WWDCs.

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What I do if I have a new topic to learn is subscribe to http://www.safaribooksonline.com/ for as long as I need to get up to speed.  It gives you a libray of books instead of committing to just one.  I have found this the fastest and likely the cheapest option.

Edited by LoneDwarf
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