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How to Handle Controller's Phantom Axes

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I put together some preliminary code just to inspect the axes of my controller.  What I notice is I am able to properly detect movement in 6 axes. However, there are 2 axes that don't exist that are returning a maximum range result.

 

How can I filter out these false positives when detecting a new controller that I know nothing about? 

 

 

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SFML has calls to check whether an axes exists.  Verify it exists before trying to read it.

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