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Unity How exactly do you add custom effects in say Unreal

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I have never really used a game engine/sdk apart from one tutorial in Unity, but may get a license for Unreal soon, so say I wanted to add some kind of effect, take the saber fighting in Jedi Knight for example, or a fireball or portal of whatever, how would I do this, is this an animation topic or a scripting problem?

 

What would be a rough guide as to adding new effects like this, I take it you are not limited to a fixed set of effects and can actually do this without modifying the source code?

 

I know this comes under particle effects in the engine but my knowledge isn't good enough to really understand the ins and outs...

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I have never really used a game engine/sdk apart from one tutorial in Unity, but may get a license for Unreal soon, so say I wanted to add some kind of effect, take the saber fighting in Jedi Knight for example, or a fireball or portal of whatever, how would I do this, is this an animation topic or a scripting problem?

 

What would be a rough guide as to adding new effects like this, I take it you are not limited to a fixed set of effects and can actually do this without modifying the source code?

 

I know this comes under particle effects in the engine but my knowledge isn't good enough to really understand the ins and outs..

Most effects are made using particle effects, blending and shaders, shaders are normally written in HLSL or GLSL.

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