Jump to content
  • Advertisement
Sign in to follow this  
Theis_Bane

WPF and maps

This topic is 2029 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Don't know if this the right forum but here goes. I'm planning a setting building program/game where you can either draw out a map and add zones like towns and forests, or scan a hand drawn map and define the different zones. For now, the main purpose will be information storage (like town info and maps, forest encounter tables and general info). I picture it almost like a DM's setting assistant.

However, I've done little to no graphics programming, so I'm unsure how to proceed. Do I use tiles? I don't even know. In the future, I'd like to be able to add animation to my natural features ( like trees blowing in the wind). I operate mostly I WPF. Any advice on where to begin?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!