Jump to content
  • Advertisement
Sign in to follow this  
Norman Barrows

How to time bomb a beta?

This topic is 2011 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How to time bomb a beta?

 

its time to release a beta version of my game into the big wide world. 

 

while its still not complete, compared to the final version, it still needs to be time bombed.

 

What's the best way to do this?

 

a simple check_date, they can change the PC's clock.

 

counting number of runs?

 

storing date of last run?

 

multiple checks in different places with different unique code (anti-hack) ?

 

I have testers waiting, so I need a bullet-proof as possible solution quickly.

Share this post


Link to post
Share on other sites
Advertisement
EDIT:
I misread the question, hurrr.

Perhaps you can password-encrypt the game and send it with a launcher with a password prompt, then you can publish the key via twitter or something once you're ready to release the beta. Edited by fastcall22

Share this post


Link to post
Share on other sites
Perhaps you can password-encrypt the game and send it with a launcher with a password prompt, then you can publish the key via twitter or something once you're ready to release the beta.


but that doesn't turn it off after 3 months or whatever.

A further note:

I'm not really interested in any type of "ET phone home" solution.

Share this post


Link to post
Share on other sites

Just plaster BETA all over it and write a date on in obnoxious text.

 

Good idea. Apply a very subtle gaussian blur to some of the art assets you ship, and put a tiny "BETA" watermark on them.

 

You aren't going to stop pirates, regardless, so if you're wanting to stop legit users from being "satisfied" with only the beta, then just withhold (or degrade) content. But make sure your best content is in the demo, so you present your best face forward for people considering to buy.

Share this post


Link to post
Share on other sites


Then there's no solution you'll like.

 

yeah, i know...   : (

 

 

 


It doesn't need to be time bombed.

 

 

have you ever been hacked?

 

so bad you lost the company?

Share this post


Link to post
Share on other sites
Good idea. Apply a very subtle gaussian blur to some of the art assets you ship, and put a tiny "BETA" watermark on them.

 

actually, its got no audio yet <g>.

Share this post


Link to post
Share on other sites

this will be a beta test version, not the demo version.

 

technically, there are 4 versions of the game:

 

developer (the full game + dev tools, testing controls, etc)

 

release (the full game)

 

beta  (for beta testing, not complete, time bombed, features will vary depending on version DL'd.)

 

demo (small free to play trial version)

 

i'm thinking i'll actually end up selling the developer version, IE include all the modding tools and testing cheats.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!