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OpenGL memory leak

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You're question is a bit vague. What did you mean with integrating? Did you copy the code or did you write your own code based on it? Have you already tried tools like this? And to be certain, what programming language are you using?

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PS: Solved, it needed a GLuint cast.




Thanks. It seems to boil down that I need to add glDeleteTextures:

XPLMBindTexture2d(gTexture[8], 0);
glDeleteTextures(1, &gTexture[8]);

I get:
Invalid arguments ' Candidates are: void glDeleteTextures(int, const unsigned int *)
gTexture is defined as:

Any ideas? Thanks again

Edited by FGFS

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