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gprogrammer122

Where to Start

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Here is a whole website of free programming-related e-books.  Here are some Jave e-books from there:

 

http://freecomputerbooks.com/Pro-Java-6-3D-Game-Development.html

http://freecomputerbooks.com/Android-4.2-App-Development-Essentials.html

 

I'm not sure how up-to-date all of these books are, but they are a place to start.

 

Java has some built-in graphics functionality, but I would recommend OpenGL as a library.  If you are looking to get a job somewhere, though, you may want to switch to C++ and DirectX, given that's the de facto standard in the industry.

 

Here's a link to a tutorial in Java game development.

 

I hope I helped!

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Here is a whole website of free programming-related e-books.  Here are some Jave e-books from there:

 

http://freecomputerbooks.com/Pro-Java-6-3D-Game-Development.html

http://freecomputerbooks.com/Android-4.2-App-Development-Essentials.html

 

I'm not sure how up-to-date all of these books are, but they are a place to start.

 

Java has some built-in graphics functionality, but I would recommend OpenGL as a library.  If you are looking to get a job somewhere, though, you may want to switch to C++ and DirectX, given that's the de facto standard in the industry.

 

Here's a link to a tutorial in Java game development.

 

I hope I helped!

THANKS!

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Java has some built-in graphics functionality, but I would recommend OpenGL as a library

 

OpenGL (more specifically LWJGL for java) is a great development tool, but is very hard on beginners, as it makes you do a lot of things yourself.

I recommend using a higher level library such as libGDX or Slick2D.

 

I'm not the biggest fan of programming books, I find that I learn the most from just tinkering and looking at Stack Overflow posts.

Edited by minibutmany

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