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Manually Compute Depth HLSL

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i want to simulate kinect sensor in UDK (for rescue robot) and UDK default settings disabled depth buffer of d3dx9 device and i cant turn it on because of API limitation (UDK is Close Source Game Engine)

so i injected d3dx9 functions and i want to compute depth of my scene manually


is it possible to compute depth data (like z-buffer data) manually with HLSL or sth else

currently i injected(beginscene ,endscene & present function of directx9)


how can i compute depth and access its data ? (any solution HLSL or sth else)


thanks a lot

Edited by alisahaf70

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