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Minecraft like Game with Voxel Sculpting & GPU Raycasting

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Here the progress of my current project : Voxel Master.

 

Its a combination of high-res voxel sculpting and minecraft-like sandbox editing.

The Terrain rendering is done by polygons, the voxel rendering is done using sparse voxel octree raycasting (SVO).

 

I have uploaded a work-in progress footage showing the current progress: 

 

Edited by spacerat

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Update : The new version features audio driven colors, has a blocks shelf and allows also removing blocks.

 

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Edited by spacerat

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Next update: Collision Detection, Level loading/saving & FXAA added

 

Further, new benchmark results:

 

ATI Radeon 270x @ 1920x1024 : >100 fps

NVIDIA GXT580M @ 1920x1024 : ~30-50 fps

 

[media]http:

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Edited by spacerat

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