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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Korynn Lianne

2D Platformer Demo! (Looking for feedback)

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Our game can be found here:http://www.kongregate.com/games/KorynnO/b-l-o-b-demo

 

B.L.O.B (Biohazardous Life Orb Beast) is about a lonely blob who lives in a toxic dump all by himself. The blob longs for a friend to keep him company and he spends much of his time looking through the fence of the dump into the beautiful world beyond. One day an explosion occurs in the dump, shattering the fence that has kept him imprisoned for so long. Now is his chance, the world is his and he embarks on the adventure of a lifetime to find a friend.

 

_______

 

B.L.O.B is a game developed by Cats In Tophats (Our first game project as a group). The project has been in the works over the past month and a half and we have a demo of our game ready to play!

 

Our game features colorful hand drawn backgrounds and sprites, and music all made by our own team.

 

We are looking for feedback and critiques so that we can better the game and it’s upcoming levels for a future release! Below you can find a link to our facebook page which ww will be using to post updates! We hope that you enjoy our game!

https://www.facebook.com/catsintophats

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Hi!
 
For first, lovley story, i felt deep emotional attachment to my green portagonist.  
But there are few things bugging me:
-not consistent art style. I see it's going for a pixel art feel, but objects on that same layer are in different resolution and don't seems to fit well togheter. Also high res menus stand out in a bad way, but this is probably just a prototayp of UI.
-problemm with readability. It comes more or less from previus point. As the color pallet for every layer is the same, and the resolution is mixed the game is not clean (as easy to read).
-why the boss throws meat? I get how i gain energy from trees and all (lovley concept btw.) but that ham throwing put my of the chart.
-low challange lvl and flat level design, but it's probably becouse its a first  lvl. 
 
So I wait to see more of Blob!
Keep you to good work!
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