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display layering

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how would one acheive such an effect? Let me clarify, having the game render undernieth a 2d menu system... My best guess is to render the game... then clear the z buffer and then render the 2d menu system.. I know in DirectX I can directly acccess the backbuffer, but GL does not give me this freedom... any suggestions? comments?

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if yr menu is fixed in a place,the swap-hint perhaps is a good for u to render the 2d menu.it''s a extension.

Programming,make a whole new world.

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