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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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PrincessBexter

OSRIC Legendary Heroes (PC Game) [WIP]

1 post in this topic

Hello, I am new here so please be kind smile.png

 

I've been a public domain game coder in the past, but real life got in the way.  2 years ago I decided to try my hand at the impossible task of the high fantasy MMO. I doesn't bother me that it is a saturated market - I simply couldn't think of a bigger challenge. It's like Everest, it's there so you have to climb it. All the same if I was honest with myself I did under-estimated it a little bit as I'm still a year or more away from finishing!

These are some work in progress shots of my game:

 

1979248_10152085011219353_758884453_o.jp

I have not done the shader for the player character models yet so please excuse how rough this one looks.

 

 

1620661_10152084864684353_443977159_n.jp

This is one of the baddies near the start of the game.

 

 

1186062_10152081579754353_759362352_n.jp

I'm really proud of this one, writing a realtime fur shader was very hard but I am delighted with the results, here's a back shot of the same character where you get a much clearer shot of the fur...

fur.jpg

 

10007345_10152082702644353_169774999_o.j

All the monsters have specular and normal mapping.

 

10007501_10152084225539353_1865627613_n.

This one also has occlusion map, built into a spare channel on the specular map.

 

1002667_10152084283204353_1562290156_n.j

This 6 eyed critter moves underground and leaps up at you, totally scary!

 

10171181_10152084180284353_669223712_n.j

This guy doesn't need to fly to tower over you, but he will anyway smile.png

 

10155071_10152085062219353_1487719227_n.

Three heads are better than one - unless you have to chop em all off!

 

Most of the media has come from various model sites so I am sure some of you will have seen some before, the shaders are all my own work.  The grass is quite good, it's very dense, tall, and has a good draw distance.  The foliage can be quite dense in places and the splat shader is 48 way with normal and specular mapping.

 

The client is written in BASIC, and I'm doing the server side in BlitzMax with a MySQL database.

 

I hope you like it, I will post an update a few months on - but if you would like more regular updates then I have a Facebook Group for the alpha testing which I hope to do later in the year, you can find that here: http://facebook.com/groups/osric.  It's not actually a Facebook game so don't panic if FB isn't your bag - it'll be PC's with shader model 3 or higher - but FB was a convenient way of "blogging" updates about the game without distracting myself with a website until later on.

 

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