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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Niko Nicotine

Texo world 2d online rpg with sandbox features

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Texo is a 2d online sandbox style rpg. Players are thrown into a massive 2d world with hopes of surviving and thriving upon the land. Mining ores in Texo can only be done underground within the randomly placed dungeons within Texo. The rulers of texo do not permit mining above land because destorying the land lowers retail value of the area. Theres a catch though, these dungeons house some of the most vile creatures that exsist in Texo. Sure there are plenty of forrest, dessert and snow creatures to fight... But that is just boring. This means in order to obtain crucial materials used to craft the majority of items found in the world of texo, you must take a risk. Risk everything or die trying..

Tiles(squares) of land can be purchased for in game gold. Land can be more expensive or less expensive depending on the region or area of Texo you are purchasing in. This concepts allows players to build cittys, towns and communitys. Crops can be planted and farms can be built!

Survive with friends or destroy your enemies inside the dungeons! Yes certian areas of the dungeons are dedicated to player vs player killing!! Create and join guilds, then add guild members to your party system to train or pk while sharing experience!






Texo World was created with Eclipse origins open source orpg maker. The base of the gaming elements are currently being developed with this engine, and the majority of the sandbox elements are not yet created. Things like random events, skills, items, monsters and other npcs, pking, resources, combat, chat and much more are from eclipse.

Currently I am looking for a programmer fluent in vb6(I know its mainly a dead language but the whole game is based off this language) who can help expand my engine a bit. Mainly by adding some of the elements in which will turn the game into a changing world by the player. Like the ability to purchase land, build and place objects on the land. Most other features are already present in this engine. If you are interested in applying for this position please email me at cummingsniko@gmail.com or apply with examples of experience in the forrums.


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