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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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brainskis

My new Mobile game: Veritas LCD. An Open World LCD Adventure

3 posts in this topic

Hi all,
 
I have recently completed development of an Android adventure game called Veritas: light Conquers Darkness. I am talking to some publishers at the moment and I hope Veritas will be in the wild in the coming days.
 
Please check out the trailer here:
 
The homepage is here. More pics and information: 
 
Some screenies:
 
show1.png
 
show2.png
 
show3.png
 
This game will be made available at a very reasonable price and will feature NO in app purchases or advertising. It will be released for Android first and will come out on IOS afterwards if there is demand (Steam is also a very real option).
 
I'd love to hear your initial impressions and - if you are a games publisher - I'd love to talk to you about getting this game out there. Also - if you're a reviewer and would like to spread the word about this game, get in touch. 
 
Every Like, Comment, retweet helps. 
 
Thanks so much for reading smile.png
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Looks interesting! I like the old-school LCD choice as an aesthetic and design decision. I recall those games being so simple for the most part (Game and Watch Legend of Zelda was pretty engrossing though), but it'll be interesting to see how such a restrained design mixes with the deeper gameplay that real computing power lends.

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Hi Ravyne. It is very rewarding to read your reply: you really 'get' what I am trying to do here :) Thank you so much for posting! 

 

There is plenty to say on this topic: the advent of the achievement system in recent years lends itself really well to Veritas. I can't wait for everyone to experience it.

 

And I opted out of traditional blips and beeps in favour of realistic effects and a rousing selection of music tracks (written by Tim Beek). I am every bit as proud of how this area has turned out.

 

There is also a lot of lore, some beautiful artwork and I hired a very talented guy to help with the story. There is a lot going on to separate this game from the Game and Watch game you remember!

 

Thanks again Ravyne!

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Veritas: Light Conquers Darkness has just been released for Android via Google Play.

 

Launch.jpg

 

This is an open world adventure game with a unique LCD graphical style. There are hours of exploration ahead of you as well as stunning sound and artwork. There are achievements to unlock, 40 orbs to collect across 4 lands, as well as a beautifully illustrated game story. 

 

If you enjoyed SNES adventure RPGs growing up, or you have a penchant for LCD handhelds, I think you will enjoy this title. If you don't know what those things are, but you are looking for something more fulfilling than than most mobile offerings - you can do a lot worse than Veritas LCD.

 

https://play.google.com/store/apps/details?id=air.com.brainskis.VeritasLcd

 

Thanks for reading.

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