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JBourrie

Smash and Dash - Retro Bullet-Dodger for iOS/Android!

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Hey guys, it's been a long time!  I was very active in these forums about 8 years ago when working on my last indie game Rumble Box - since then, I've been working for "the man" and kind of fell out of indie work...

 

Well - now it's time to give it another try!  smile.png

 

I just launched my new game Smash and Dash for Android and it's up on Google Play.  It was a sort of "personal game jam" project built in 81 hours, and now it's starting to pick up some steam.  Check out the trailer below, and if you like what you see please give it a download, a rating & a Like on Facebook.

 

Thanks everyone, and I look forward to seeing you on the leaderboards!

 

Joe Bourrie

Syncoplay Games

 

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smashdash_logo.png

 

screen_l3_1.jpg

 

Trailer

 

Google Play Store

https://play.google.com/store/apps/details?id=com.Syncoplay.SmashAndDash

 

iTunes App Store

https://itunes.apple.com/us/app/id859234769?mt=8

 

Facebook Page

https://www.facebook.com/smashanddashgame

Edited by JBourrie

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The trailer looks great!

 

If you don't mind my asking, what did you use to create the game (Unity, Android Dev Kit, etc...)?  I've been looking to create an Android based game for my next project, and was wondering if you had any recommendations.

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Thanks!

 

Built in Unity, using Soomla for microtransactions, RevMob for advertising, and the Google Play Services API for Achievements and Leaderboards.  I definitely recommend Soomla (makes microtransactions super-easy) and Google Play Services + Unity allowed me to add Google+ support, 22 Achievements & 2 leaderboards in about 10 hours of work.

 

Jury is still out on RevMob, I'll need more users before I can make a judgement on them.

Edited by JBourrie

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