ID3DXFont

Started by
2 comments, last by Zaei 22 years, 5 months ago
Ok. The problem is like this. I specify 0xff000000 for the color argument in ID3DXFont::DrawTextA(), yet I still get white text. I specify 0xffff0000, and all i get is white text. I specify 0x99000000, and all I get is semi translucent white text. I specify 0xff000000, in another class, and I get black text. Can anyone think of any reason this would happen? Z.
______________"Evil is Loud"
Advertisement
Hi!
I have the same problem. My Text is black, no matter what i do.
When you find a solution for the problem, please post here so i can sleep well again
Thanks!
After reading over the stuff I posted (i was really tired last night, which is most of the reson i posted here to get it solved anyway), and I think the problem might have something to do with Alpha Blending. I am Blending a quad on top of the text, so I imagin this might have a lot to do with the fact that only the alpha color works correctly.

Z.
______________"Evil is Loud"
Solved. Fog was enabled. Idiot me =).

Z.
______________"Evil is Loud"

This topic is closed to new replies.

Advertisement