ID3DXFont
Ok. The problem is like this. I specify 0xff000000 for the color argument in ID3DXFont::DrawTextA(), yet I still get white text. I specify 0xffff0000, and all i get is white text. I specify 0x99000000, and all I get is semi translucent white text.
I specify 0xff000000, in another class, and I get black text. Can anyone think of any reason this would happen?
Z.
Hi!
I have the same problem. My Text is black, no matter what i do.
When you find a solution for the problem, please post here so i can sleep well again
Thanks!
I have the same problem. My Text is black, no matter what i do.
When you find a solution for the problem, please post here so i can sleep well again
Thanks!
After reading over the stuff I posted (i was really tired last night, which is most of the reson i posted here to get it solved anyway), and I think the problem might have something to do with Alpha Blending. I am Blending a quad on top of the text, so I imagin this might have a lot to do with the fact that only the alpha color works correctly.
Z.
Z.
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