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512x384 15 Layers 30Million Double Precision Calculation Software Blitting with 40+ FPS Library

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https://sites.google.com/site/simpleopenglsneslike/2d-software-blitting-90milliondoubleprecision-512x384-15-layers-80fps-on-geforce-7600gt-with-pentium-d-pentium-4-with-sse2-and-stuff-2-4ghz-but-really-old-without-nda-sdks

 

2D Software Blitting+30MillionDoublePrecisionOnCPUOnly 512x384 15 Layers 40FPS on GeForce 7600GT with Pentium D(Pentium 4 with SSE2 and stuff 2.4GHz but really old) without NDA SDKs

 

Just a little trick with thread and only uploading 512x512 texture a frame.

 

Since we can't afford those NDA licenses if we don't have money and boy we little people can't even get an email back from graphics chips developing companies....

 

Download here: https://sites.google.com/site/simpleopenglsneslike/2d-software-blitting-90milliondoubleprecision-512x384-15-layers-80fps-on-geforce-7600gt-with-pentium-d-pentium-4-with-sse2-and-stuff-2-4ghz-but-really-old-without-nda-sdks/2D%20retro%28512x384%29%2015%20Layers%20without%20NDA%20license%20SDKs.zip?attredirects=0&d=1

 

Better to use SDL though since there are no 3D code at all... just OpenGL is easier to setup and use with win32api than SDL so I used it.

 

 

Trick was using Thread with Sleep(1); (sleep for 1 millisecond) and only uploading 512x512 texture a frame. The number 512x512 is different if you are using cards like GeForce Titan. But you will soon find out if you are *hardware blitting* it gets really slow really fast even though graphics are shitty... I'm talking about of course without NVAPI NDA License and stuff.

 

 

 

I'm really sorry for the last trolling incident but got to say this. Just let's think for a monent. How does NVAPI with NDA and with OpenGL works on AMD and Intel cards? I was actually talking about that and I thought I wrote it but I think I didn't...

 

And people, don't use Mantle...nobody uses it everybody uses directx or opengl... don't get frustrated by those catch-phrase words of marketing department. If you get NDA(Non-disclosure agreement) license your 12FPS code will work like 2000FPS on GeForce 4200 Ti. And people, if you are going to get a NDA license, get it from Intel not AMD or NVIDIA it's way cheaper.(for now i think?)

Edited by WalkingTimeBomb

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Wasn't NVAPI to like, query video card temperature and things like that? lol

I'm really sorry for the last trolling incident
No you're not. Edited by TheChubu

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I don't even know how to moderate this...

 

I can say you, do not moderate this,  comment and leave

[as to matter i was not reading it carefully but think it it is no need to such heavy moderation here on this forum]

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https://sites.google.com/site/simpleopenglsneslike/2d-software-blitting-90milliondoubleprecision-512x384-15-layers-80fps-on-geforce-7600gt-with-pentium-d-pentium-4-with-sse2-and-stuff-2-4ghz-but-really-old-without-nda-sdks

 

2D Software Blitting+30MillionDoublePrecisionOnCPUOnly 512x384 15 Layers 40FPS on GeForce 7600GT with Pentium D(Pentium 4 with SSE2 and stuff 2.4GHz but really old) without NDA SDKs

 

Just a little trick with thread and only uploading 512x512 texture a frame.

 

Since we can't afford those NDA licenses if we don't have money and boy we little people can't even get an email back from graphics chips developing companies....

 

Download here: https://sites.google.com/site/simpleopenglsneslike/2d-software-blitting-90milliondoubleprecision-512x384-15-layers-80fps-on-geforce-7600gt-with-pentium-d-pentium-4-with-sse2-and-stuff-2-4ghz-but-really-old-without-nda-sdks/2D%20retro%28512x384%29%2015%20Layers%20without%20NDA%20license%20SDKs.zip?attredirects=0&d=1

 

Better to use SDL though since there are no 3D code at all... just OpenGL is easier to setup and use with win32api than SDL so I used it.

 

 

Trick was using Thread with Sleep(1); (sleep for 1 millisecond) and only uploading 512x512 texture a frame. The number 512x512 is different if you are using cards like GeForce Titan. But you will soon find out if you are *hardware blitting* it gets really slow really fast even though graphics are shitty... I'm talking about of course without NVAPI NDA License and stuff.

 

 

 

I'm really sorry for the last trolling incident but got to say this. Just let's think for a monent. How does NVAPI with NDA and with OpenGL works on AMD and Intel cards? I was actually talking about that and I thought I wrote it but I think I didn't...

 

And people, don't use Mantle...nobody uses it everybody uses directx or opengl... don't get frustrated by those catch-phrase words of marketing department. If you get NDA(Non-disclosure agreement) license your 12FPS code will work like 2000FPS on GeForce 4200 Ti. And people, if you are going to get a NDA license, get it from Intel not AMD or NVIDIA it's way cheaper.(for now i think?)

 

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